A class representing an audio buffer with multiple channels of non-interleaved audio data.
More...
#include <audio_buffer.h>
|
|
| AudioBuffer () |
| | Constructs an empty audio buffer.
|
| |
|
| AudioBuffer (std::span< float > buffer) |
| | Constructs a mono audio buffer.
|
| |
| | AudioBuffer (uint32_t frame_size, uint32_t channels, std::span< float > buffer) |
| | Constructs a multi-channel audio buffer.
|
| |
| uint32_t | SampleCount () const |
| | Returns the number of samples in one channel of the audio buffer.
|
| |
| uint32_t | ChannelCount () const |
| | Returns the number of channels in the audio buffer.
|
| |
| float * | Data () |
| | Provides direct access to the audio data.
|
| |
| const float * | Data () const |
| | Provides direct access to the audio data.
|
| |
| std::span< const float > | GetChannelSpan (uint32_t channel) const |
| | Returns a span representing the audio data for a specific channel.
|
| |
| std::span< float > | GetChannelSpan (uint32_t channel) |
| | Returns a span representing the audio data for a specific channel.
|
| |
| AudioBuffer | GetChannelBuffer (uint32_t channel) const |
| | Returns an AudioBuffer object representing the audio data for a specific channel.
|
| |
|
AudioBuffer | Offset (uint32_t offset, uint32_t frame_size) const |
| | Returns a new AudioBuffer where every channel is offset by a certain number of samples.
|
| |
A class representing an audio buffer with multiple channels of non-interleaved audio data.
The AudioBuffer class does not own the underlying data and expects the data to stay valid for the lifetime of the AudioBuffer instance.
◆ AudioBuffer()
| sfFDN::AudioBuffer::AudioBuffer |
( |
uint32_t | frame_size, |
|
|
uint32_t | channels, |
|
|
std::span< float > | buffer ) |
Constructs a multi-channel audio buffer.
- Parameters
-
| frame_size | The number of frames (samples) per channel. |
| channels | The number of channels. |
| buffer | A span representing the interleaved audio data. The span must be large enough to hold frame_size
samples. |
◆ ChannelCount()
| uint32_t sfFDN::AudioBuffer::ChannelCount |
( |
| ) |
const |
Returns the number of channels in the audio buffer.
- Returns
- The number of channels.
◆ Data() [1/2]
| float * sfFDN::AudioBuffer::Data |
( |
| ) |
|
Provides direct access to the audio data.
- Returns
- A pointer to the audio data.
◆ Data() [2/2]
| const float * sfFDN::AudioBuffer::Data |
( |
| ) |
const |
Provides direct access to the audio data.
- Returns
- A pointer to the audio data.
◆ GetChannelBuffer()
| AudioBuffer sfFDN::AudioBuffer::GetChannelBuffer |
( |
uint32_t | channel | ) |
const |
Returns an AudioBuffer object representing the audio data for a specific channel.
- Parameters
-
| channel | The index of the channel to access. |
- Returns
- An AudioBuffer object containing the audio data for the specified channel.
◆ GetChannelSpan() [1/2]
| std::span< float > sfFDN::AudioBuffer::GetChannelSpan |
( |
uint32_t | channel | ) |
|
Returns a span representing the audio data for a specific channel.
- Parameters
-
| channel | The index of the channel to access. |
- Returns
- A span containing the audio data for the specified channel.
◆ GetChannelSpan() [2/2]
| std::span< const float > sfFDN::AudioBuffer::GetChannelSpan |
( |
uint32_t | channel | ) |
const |
Returns a span representing the audio data for a specific channel.
- Parameters
-
| channel | The index of the channel to access. |
- Returns
- A span containing the audio data for the specified channel.
◆ SampleCount()
| uint32_t sfFDN::AudioBuffer::SampleCount |
( |
| ) |
const |
Returns the number of samples in one channel of the audio buffer.
- Returns
- The number of samples in one channel.
The documentation for this class was generated from the following file: